What I find amazing is that Spong downplays a massive gameplay improvement, in favor of destructible environments, something that has been of dubious value since the PS2 days.
(Check that: I'm not amazed, since like most game journos, Spong has no conception that improved frame rate *improves gameplay*--it isn't merely an issue of "smoother", it's an issue of having twice as many chances, per second, to make a change in the game world, i.e. *interacting with the game* which is generally the point.)
(Check that: I'm not amazed, since like most game journos, Spong has no conception that improved frame rate *improves gameplay*--it isn't merely an issue of "smoother", it's an issue of having twice as many chances, per second, to make a change in the game world, i.e. *interacting with the game* which is generally the point.)