How Many Xbox 360s for Europe - Really?

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Topic started: Mon, 28 Nov 2005 11:45
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tyrion
Joined 14 Oct 1999
1786 comments
Wed, 7 Dec 2005 09:08
While I agree you can use the DS's touch screen with either hand, you still have one analog control one D-pad, four face buttons and two shoulder buttons on both machines!

If you can swap the functions of the d-pad and face buttons on the DS, you can surely do the same on the PSP. True you can't use the analog control on the PSP with your left hand, but that's a minor difference.

And let's not forget that with the DS Metroid game you had to tap the screen to jump! Not the most intuitive control I've ever experienced.
LUPOS
Joined 30 Sep 2004
1422 comments
Wed, 7 Dec 2005 14:06
tyrion wrote:
While I agree you can use the DS's touch screen with either hand, you still have one analog control one D-pad, four face buttons and two shoulder buttons on both machines!


but the single analog input can function from either side to suit the situation

tyrion wrote:
If you can swap the functions of the d-pad and face buttons on the DS, you can surely do the same on the PSP. True you can't use the analog control on the PSP with your left hand, but that's a minor difference.


but for purposes of FP games swaping the face buttons and d-pad also switches most people orieantation

tyrion wrote:
And let's not forget that with the DS Metroid game you had to tap the screen to jump! Not the most intuitive control I've ever experienced.


not as intuitive as a game pad with 8 buttons and two clickable sticks... but better than on a psp where the same function wouldn't exist at all.
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vault 13
Joined 22 Oct 2004
538 comments
Thu, 8 Dec 2005 07:26
LUPOS wrote:
maybe retarded was a bit strong, but again, for a device that is supposed to do it all... 250 seems steep when you consider it is nearly incapable of running a good FPgame, one of the most popular vantage points in gameing i would say. and more and more so as graphics become more realistic... a few years back a FP game with non shooting weapons seemed like a horribel idea... now we have riddick condemened and the game for the xbox with the guy with the glowy hands whose name escapes me at the moment.

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Those are such horrible examples BECAUSE in all of them you do at one point, be it a minute or 99% of the game, shoot something, be it from your hands, your gun, or your mouth (funny aren't I?).

Even without guns, the melee option existed long before Vin Diesel had a even a semblence of acting talent (still debatable if that status has changed since) in games such as Doom, Hexen, and Duke Nuke'em. And might I add the experience was incredibly viceral, to tear into a hellspawn with a large honkin' gas powered chainsaw, (*drool)

The most recent crop of games and some past ones have capitalized on this feeling to great degree, and it's a welcome addition. It's like the creator of Girls Gone Wild was thinking when he capitalized on horny drunk co-eds. Some programmer's like, "Wow! Beating people with weapons and fists is f**kin' hot! I need to make a game with just those as weapons and sell that game in late night infomercials.".

Games like : Taco Bell's Temple of the Hidden Sauce and Dr Who: Destiny of the Doctors are games without shooting whatsoever. Very horrible games with no point other than to totally annoy.

Wow what a rant...

I'll post again with something relavent to the conversation.

P.S. Metroid Prime did FPS with only one analog stick, it can be done!
OptimusP
Joined 13 Apr 2005
1174 comments
Thu, 8 Dec 2005 17:04
herecy!! Metroid Prime is not a FPS!!! it's a adventure game that plays trough a first person view!!! Aaaaaaaaah!!

Right sorry about that...
What's with everyone forgetting Goldeneye... i mean , it's only the father of the console FPS... plays ten times faster then Halo and you can strafe without looking to the floor or ceiling in the proces (i hate you Goldeneye rogue aganet with your crappy controls) and... turn 360 degrees in less then 2 seconds! try doing that with dual analog...come on try it.
LUPOS
Joined 30 Sep 2004
1422 comments
Thu, 8 Dec 2005 20:11
there is a reason gold eye control setup is called legacy on newer FP games... cause its old hat... its not as good as the dual stick config... they had to make a tough call... and they where tryign to ease a big group of consol egamers into FP gaming.
the reality is that turning and moving on one stick while strae and verticle looking is mapped ot a digital input is kind of limiting... having your look be analog and your walk be digital (with a run/sneak button if that suits) is much better.... golden eye was a gateway game... and it worked like a charm.

as for prime... it is indeed not an FPS... as vault has told me numerous times... it is infact zelda (originator of the lock on)from the first person.

either way is kind of limiting the game potential as dual analog is by far the best way to go... and IMHO the touch screen on the ds may even be superior to a mouse as it gives the same acuracy withotu requiring a desk to set it on. It like playing smash tv in the arcade and then going home and trying to play it with one SNES pad.... it sucked that way... yea you could do it... but it wasnt the same... sony have limited the designers.... they have "pulled closer the borders of gaming" ;)

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OptimusP
Joined 13 Apr 2005
1174 comments
Thu, 8 Dec 2005 20:54
Somehow I read "Sony closed the curtain on gaming" the first time... it doesn't say that but that's how my brain decoded it... funky.
vault 13
Joined 22 Oct 2004
538 comments
Fri, 9 Dec 2005 17:00
LUPOS wrote:
as for prime... it is indeed not an FPS... as vault has told me numerous times... it is infact zelda (originator of the lock on)from the first person.


No Metroid Prime 1 and 2 are not "shooters" first and foremost (it's all about exploration), but they do utilize the first person perspective AND do involve shooting AND it was done extremely well (took me an hour or so to get used to it). So I think it is a good example of FPSing done with one stick.

I honestly really don't know why Sony didn't include a second analog stick on their system, there's certainly room for it guys. I see Nintendo's deal, touching is good, fine guys. Did Sony's R&D department think we'd all be playing 2D on a system obviously geared for 3D? Were they lazy? Time constraints? Look to see an updated model sometime in 2006-2007 is my prediction.
TwoADay
Joined 17 May 2005
215 comments
Fri, 9 Dec 2005 22:54
vault 13 wrote:
No Metroid Prime 1 and 2 are not "shooters" first and foremost (it's all about exploration), but they do utilize the first person perspective AND do involve shooting AND it was done extremely well (took me an hour or so to get used to it). So I think it is a good example of FPSing done with one stick.


MP hurts my thumb (right thumb for shooting) like it's going out of style. I would have loved to play it all the way through (my current game is about 70% through) but the set up on it is just...ouch. And not conducive to combat. There, I said it. Chalk me up as a Halo "fan boy" but at least I can play that until I'm sick of playing it, rather than having my hands hurt...

But whatever. I'm not on topic here.
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