So what specs did they give concerning the cpu? Can't remember seeing any confirmed info about the cpu?? Just out of curiosity. Or are we talking about the "name"? Hmmm. I Hope you're right but i'll just pretend i didn't see this. If it turns out to be true, i'll be pleasantly surprised though. I'm not gonna get hyped up and end up disappointed.
I know Nintendo didn't invented cel-shading, i'm not going to deny the brilliance that is Jet Set Radio. Technical speaking Wind Waker doesn't use cel-shading (no one noticed how the Wind Waker as that cleaner look then all those other cel-shaded games?) it uses a new technique that allows the unique cel-shading-alike look of the game and does not use polygons in any way.
Problem is i don't kow the technical details about Wind Waker's technique, it's somewhere kept inside Nintendo's offices... try getting something out of there!
Don't get me wrong it'd be cool if i were wrong, but this is the first thing i've ever heard about WW not using poly's. And i'm pretty sure GCn doesn't support NURBS if that's what you mean.
The thing I find funny about this item is that all 3 next gen CPUs are using a descendent of the IBM PPE core that appeared in the Cube. Furthermore the Cube's GPU was made by the excellent Art-x team, bought by ATI, which made all of ATI's current GPU including the one in the 360. And this same team is making the Rev's GPU I’m sure it will be something special. Will the Rev be as powerful as the 360 or PS3 no! But I think IGN is just blowing hot wind... with this non info. What troubles me more is that developers don't have final kits and were 7 months out from hardware release.
I'm in line with Adam's first post on this one. Right now I couldn't really give a flying f**k what s inside the Rev tech wise. If it's even slightly better than my GC I'll be happy since my GC graphics are already good enough for me right now. And yes I too have seen the all powerful box of tricks that is the 360. Very nice but little that makes me want it yet.
All this clutching straws about nothing we can confirm or deny. I'm not listening to anything until it comes from the horses mouth at NoJ. I don't care who IGN have got their info from. When the time is write and we need to know, Nintendo will clue us in accordingly.
I'd also prefer to know about games instead of specs.
I dunno Big Papa, I think that the dev kits are already out there, but perhaps developers have had to sign a gag order so they won't talk to the press about what it can do. Remember that some folk like Peter Molyneux etc have seen more of Rev behind closed doors than we have so they know what to expect.
Alternatively developers can still us GC tech and get moving on the potential Rev game development in order to have something to show off before release and perhaps at E3 too (remember when everyone thought Donkey Kong Country on SNES was next gen and it wasn't, same could happen here at E3). I'm also sure they'll be GC games that might be moved to Rev from some developers to give them more time and us more gaming options. GC games won't disappear over night either, GC will become a PSone style budget option for Nintendo.
Technical speaking Wind Waker doesn't use cel-shading (no one noticed how the Wind Waker as that cleaner look then all those other cel-shaded games?) it uses a new technique that allows the unique cel-shading-alike look of the game and does not use polygons in any way.
Problem is i don't kow the technical details about Wind Waker's technique, it's somewhere kept inside Nintendo's offices... try getting something out of there!
I hate to inform you but you are wrong. The graphics processor is capable of rendering either 2d images or 3d polygon based games...nothing else. WW used a very well crafted Cell Shading filter that Nintendo crafted to exquisite detail, but its cell shading non-the less. I would be more then happy to go into detail about how cell shading works (even in WW) but i do not feel as though it would serve this post well.
As far as the rev's tech specs. Knowing nintendo they are more about gaming substance than flashy graphics. Why not make devs focus thier initial efforts with dev kits around the controller then graphics. I mean what is more important to nintendo here flashy graphics for next gen or more involved gameplay. Its brilliant, it will weed out the developers that care more about pretty pixels but cater to developers that see the chance to really create something unique. Have them start creating the game on early test hardware and then suprise them when the final hardware kits come out.
This makes perfect sense on two fronts because i am sure that no aspect of the control mechanics will be changed in the final release, but it is obvious that the main hardware will be different. So this gives oppertunities for the devs to start creating around the controller and as they get final kits they will be able to focus on the graphical aspects to polish up what should already be an engaging game.
I am not expecting the rev to be as powerful as ps3 or x360 but i seriously doubt the "double the game cube and there is the rev" is the final reality of the rev. I mean its hard to simply say double when a lot of technology (especially in graphics) has changed and cant be quantified with a double statement.
Before anybody comes in and tries to correct this statement
"The graphics processor is capable of rendering either 2d images or 3d polygon based games...nothing else."
Let me clarify. I mean it is fully capable of rendering 2d images completely in 2d or 3d space or polygons in 3d space. Any texture applied to a polygon is essentially a 2d image in 3d space.
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