We knew the Revo wasn't going to be that powerful. We knew it wasn't going to have HD-TV. Even IGN didn't think that this would be too much of a problem - and I haven't heard anyone except for yourselves make the fact that the Revo's not going to be 360/PS3 power sound negative.
It's about gameplay, not power.
Who needs the better graphics anyway? I'm happy with current-gen. Resi 4, Metroid Prime all have excellent graphics.
Right, so the Playstation 2 is actually a souped up playstation... wait it is! Jeezs...
What i think is that developers have been giving IGN the specs of their alpha-dev-kits who are (Nintendo said it so themselves) Gamecubes with more memory and maybe also higher clock speeds for the cpu and gpu. Does that mean that Revolution will be the same... crap no, the GPU isn't even finished (Come on built-in celshading technology! Gimme gimme)
Why is this very doubtable report by IGN, the fact that it states "it has 24 mb 1T-SRAM and 16 md D-Ram like the Gamecube + 64 mb blabla". that's odd , i thought the official specsheet of the Gamecube read 24 mb D-ram and 16 mb 1T-SRAM, oh look it does! Sure you can switch something sometimes with something else but that's just bad factknowledge on the whole line for a report of that level. IGN should have at least stated it that the dev mixed up the specs or something... now i'm just very confused and in doubt (about the truth of this IGN-report that is).
the thing that pepole foget about nintendo is that it is the underdog but with beeing the underdog thay allways do something specal wat i meen about this is the nes was the fist console to have a controlpad the snes was the fist to have L and R the n64 was the fist to have analoge stick and the GC discks do not brake and the revo has the new pad every uther console coppy nintendo but no one ever prases them
I hope 90% of developers don't develop for the Rev, the last thing Nintendo need for such an innovative console are lazy EA style ports of crappy Sports games and James Bond games.
Have we not learned from our history, power is useless wiythout innovative creative games.
Gamecube 2 is the highest accolade IGN could have bestowed on the Rev, I know that all may favourite gaming experiences over the last couple of years have been on the Gamecube, Metroid Prime, Resident evil 4, Wind Waker.
Is there not enough room in the market for true gamers to enjoy small, risky, brave projects that attempt to offer something new. I depair with this industry sometimes.
Who cares if the Revolution is only a tiny bit more powerful than the Gamecube? Nintendo obviously know what they are doing.
Jas wrote:
Have we not learned from our history, power is useless wiythout innovative creative games.
Is there not enough room in the market for true gamers to enjoy small, risky, brave projects that attempt to offer something new. I depair with this industry sometimes.
Couldn't agree more, which makes the next-gen. situation rather desperate for Sony who seem to be leaving games in the hands of developers rather than come up with something innovative them selves.
But credit where credit is due, at least they have attempted to be innovative in this generation (i.e. Eyetoy and Buzz.)
The true magic is not in the CPU or GPU ( which happens to be great). The combination is where the real magic is.
Here are the specs on the GPU as reported by the same group who gave IGN and Revogaming the "Broadway" info. It now looks like the Revo will have a total of 256mb which is great news since it doesn't need 512mb that required for HD.
- "Hollywood" is based on ATi's RV530 GPU - The GPU has been optimised significantly (more on that below) - The graphics are not as bad as IGN might make them sound - The Revolution's RAM, whilst being around 128MB, is highly optimised
Here are the specs for the RV530, thanks to Anandtech:
RV530
600MHz Core Clock 1400MHz Memory Clock 512MB Maximum Memory for "XT" 256MB Maximum Memory for "Pro" 128-bit Memory 12 Pipelines Maximum 16x32MB 1.4ns GDDR3
Revolution will not have the power of the competition, I can accept that, and so it will be cheaper than the others. It will have twice the power of the Gamecube, so the graphics will be an improvement. Also the fact that Nintendo has chosen DVD media this time means that there will be more space for developers to fill. I dont care if it isnt as powerful as the PS3 or Xbox 360, all that matters is that people like me will be investing in one, and we will not be dissapointed.
The true magic is not in the CPU or GPU ( which happens to be great). The combination is where the real magic is.
Here are the specs on the GPU as reported by the same group who gave IGN and Revogaming the "Broadway" info. It now looks like the Revo will have a total of 256mb which is great news since it doesn't need 512mb that required for HD.
- "Hollywood" is based on ATi's RV530 GPU - The GPU has been optimised significantly (more on that below) - The graphics are not as bad as IGN might make them sound - The Revolution's RAM, whilst being around 128MB, is highly optimised
Here are the specs for the RV530, thanks to Anandtech:
RV530
600MHz Core Clock 1400MHz Memory Clock 512MB Maximum Memory for "XT" 256MB Maximum Memory for "Pro" 128-bit Memory 12 Pipelines Maximum 16x32MB 1.4ns GDDR3
do we have any indication you're not pulling this out of your ass? As far as I know no info what so ever has been released, other than IGN's speculations. Who says Rev will use the RV530? Who says it'll have 256 MB ram?
Don't get me wrong, it would be nice, but i'd like some proof of this.
Yes it could be just alpha development kits, but somethings fishy. With a spec like this, how come they didn't release this last year. Wasn't the gamecube replacement originally supposed to be released in something like 2005/2004?
The price would certainly be attractive for the first couple of years, until the xbox360 and PS3 could come down enough and outstrip it in game quality.
But is this the spec on the next gameboy said to be based on the Gamecube ;) Certainly looks like an PSP beater. Putting development kits like this on the market would certainly establish a number of preliminary software titles secretly for the new Gameboy and Gamecube compatible Revolution with some enhancement (which last time was looking more like 1.8Ghz).
My geuss is (GPU-wise) Nintendo is having Ati cooking up something very very special. Not a polygon pushing monster but something that is designed to give full creative freedom graphic wise. A GPU that's actually designed around Nintendo's cel-shading technique (which is polygon-less!!) used with the Wind Waker.
Imagine games looking like those FMV's of Fire Emblem on the GC, Hell Yeah! Create a funky controller that has everyone in a uproar and then create a GPU that has all those creative funky features... childhood reliving guaranteed!
I'm probably having my hopes up right about now. Creative graphic styles beat that realistic crap their shoveling up like cowshit anytime of the day in my book though.
...designed around Nintendo's cel-shading technique (which is polygon-less!!) used with the Wind Waker...
cel-shading is a rendering technique, not a modeling technique... what do you mean? You still need 3D models (hence polygons) for cel-shading. And by the way, Nintendo didn't invent cel-shading if that's what you mean.
Assuming the Revo has a max of 256MB of main RAM, you wouldn't then go and put 256MB of graphics memory. You'd save money and put 128MB graphics and include a faster processor or more main RAM.
This graphics chip is also high-spec for something that's due to be in a £90 to £150 console, assuming Nintendo wants to make a profit rather than a loss.
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