Kutaragi: "Oh, that beast? Just kidding! Here's our REAL controller: it's shaped like a television remote and can detect 3D movements in space, how far it is from the television and twist!"
Gaming Public: "Oh, my God! Brilliant! Can't believe no one's thought of it yet!"
Lol, i can see it now...the new PS3-controller is .... dual remotes each armed with dual analog sticks!! ahaaa! beat that!
Seriously, Nintendo's remote is so heavily patented that any device that remotely can simulate a tenth of theirs and is applied to gaming Nintendo can sue that company for patent infringement.
I'm betting on a controller that has 3 analog sticks or one that uses dual tocuhscreens or something else very cookydoodle.
Lol, i can see it now...the new PS3-controller is .... dual remotes each armed with dual analog sticks!! ahaaa! beat that!
Haha! This wouldn't surprise me at all!!
I'm expecting something not very different to the PS2 controller. Of course, it will be wireless. It probably will have some tilt sensors or something in it, to either attempt to compete with the Revolution, or even have s**te ports.
I don't believe it will be a totally new controller, though, or that different from the old ones. It's quite funny, though, because what I love about sony is their "vision", yet their controller never improves ("changes", for fanboys)!
I guess the Dual Shock 3 will be wireless and will definitely have triggers instead of L2 and R2. The Dual Shock is a pretty well-known controller, so they probably won't change it that much. If anything, they may accomodate the handles to suit the left analog stick; it's understandable that it wasn't placed where the Dpad currently is on the original Dual Shock, but with the PS2 pushing 3D gaming, they could have changed it for the current version.
Think about it... the DS allowed an intuitive "touch" interface. It's big brother, the Revolution, has an intuitive interface that builds on the touch principle.
Equally, the PSP has FAR TOO BLOODY MANY RACING GAMES, perhaps the PS3 is going to have FAR TOO BLOODY MANY RACING GAMES and thus the semi-steering wheel shape indicates the most common function for the thing.
If Sony are saying that now, then I think they've taken one look at the revo controller and what it is capable of (the potential, I don't know if it actually works or not but we'll see) and thought to themselves "Oh *#$“¥!!" Quick redesing and some pr later....
Maybe the next pad will actually DO WHAT IT SAYS IT CAN. You know, analogue buttons with working analogue sensing (what PS2 games used it? And how good was it? Exactly...), Bluetooth that doesn't get confused and send porn to your phone...
The old curved design plus handles out each side, on the bottom. To fire you simple grab the new patented handles to activate the new patented firing process, by using them to swing the main body up banging your forehead, repeatedly ;).
No seriously, Nintendo fans, that was a joke ;).
As far as the Revolution controller goes, isn't patenting getting ridiculous! I had that idea years ago for one of my designs. Back in the mid 80's I remember an advert for a mouse replacement for the Mac, that detected where your head was aimed at on screen. You had to wear the emitter on your head. This sort of system was latter available to play PC games in the 90's. Going back many years before, has anybody heard of the light gun? Then there were the tilt joysticks (I had one in early 80's, that used mercury switches). You had gyros, and now you have Segway's motion detector on a chip. Yet, some how, I think Sony will be given problems if it uses any of these techniques in a controller, with a patent like this running around.
There is an easier way to do 3D games, I have an old design around here myself that I have just been refining, suitable for PS3 and Gameboy like machines.
Seriously, Nintendo's remote is so heavily patented that any device that remotely can simulate a tenth of theirs and is applied to gaming Nintendo can sue that company for patent infringement.
Really? I can't see anything in the Revo controller that hasn't already been patented by other companies. I'm fairly confident that much of the Revo control uses licensed technologies; outside of exclusivity clauses between Nintendo and licensee, what's to stop Sony doing the same?
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Gaming Public: "Oh, my God! Brilliant! Can't believe no one's thought of it yet!"