What about driving games, do you drive from behind the car, the wheel or with you chin on the road?
Different positions for different games for me. GT - third person, Ridge Racer - First person.
I used to be good at Ridge Racer, and when TimSPOnG started playing RR7, he was kicking my ass all the way, and I could not work out why I sucked so bad. Then I switched to FP and I started to be competitive.
But that's perspective, if someone asked me to play any driving game with inverted controls, I'd suck!
I allways play with the Y axis inverted, i've tried with regular aiming but it feels awkward and far less controllable (for me anyway). I've read that some people think it's "WRONG" well, it wouldn't be an option if it was wrong, thats a biast and ridiculous perception. if you think it doesent make sense then let me explain :-
Imagine your standing behind the character holding their head, a hand over each side of their head covering the ears & they are facing forwards. To Look UP, you would Pull their head backwards right?, towards you, as down is towards you on the analogue stick. to look down, you would Push their head forwards, away from you, as up is away from you on the analogue stick. might sound a bit wierd but if you know what i mean then it should make perfect sense. To whoever said that if Y is inverted then X should be too, well no, because if holding the persons head the same way, to make them look left you will still turn their head left and same goes for right. It's only up and down that you'd be playing on the natural rotation of the neck.
Of course you can make sense of regular aiming, like down is pulling down on their chin, & up is pushing their head up from the chin, i agree it's probably a simpler method of pointing a cross hair but it doesent mean that inversion isn't logical or incorrect. It comes down to preference, for me i used inverted on lots of shooting games at friends houses when i was younger and it became what was the most comfortable option.
no one should really knock either way of aiming, i think thats just elitist crap.
I don't like playing with inverted controls, 'cause it makes me feel like "wait, something's not right here", with this rule of tilting down to aim up. It looks unnatural to me, and makes me feel a bit lost in the game (most times, until I get the aiming right, I've already taken a hefty amount of damage). I'm not saying it's wrong to use inverted controls, as someone put here (with a very well explained point), it's just me.
And also, since someone mentioned flight simulators, I personally feel that this method would be more befitting to them. But still, I'm not that great of a gamer, so who am I to say?
So called "inverted" controls are far more natural to real life because, as somebody mentioned earlier, they directly mimick the motion that a human head makes: i.e, you pull your head back to look up.
If yu consider yourself to be playing a human character in a FPS, then the more natural way is that: the left stick controls the head directly.
If you consider yourself to be controlling a crosshair in games, then it may feel more natural to push "up" to "move a crosshair up on the screen".
Personally I like my games to be as immersive as possible, and the "inverted" controls as you may call them is the best way to do this. Although I consider "press up to look up" to be the inverted way.
However, pressing "right" to look left is just bent and I have actually taken games back when there is no option to change this. I remember Jak II was one such game that became unplayable to me because of this retarded system.
The solution is that this MUST be configurable within the game. Also while I'm here, L2 and R2 should NOT be my primary fire buttons. EVER. Bioshock, I look at you, and I HATE you for f**king up that. It's unplayable to me. R1 & L1, where my f**king trigger fingers LIVE. So f**kin' obvious yet drives me crazy when developers overlook it. I would LOVE to play Bioshock properly but can't....
I used inverted controls for about 10 years, then one day I just got fed up having to change the settings back and forth all the time. I reckon it took me a few hours to get used to "normal" settings but it was worth it as I am now officially not a muppet!