What always freaks me is that people who invert the controls for the Y axis, and get all sniffy about how wrong it is not to do so, fail to invert them for the X axis - thus playing a game with two separate paradigms.
The idea that moving the stick left looks left, but moving it up looks down is, simply WRONG. If they inverted both, I'd have more tolerance of them.
Too much Elite, and the habit was cast. The option to switch, means the habit is set. It's like religion, a rationale is not needed. If it feels right for you, then its right for you but start chucking logic at it, and it just breaks down.
Too much Elite, and the habit was cast. The option to switch, means the habit is set. It's like religion, a rationale is not needed. If it feels right for you, then its right for you but start chucking logic at it, and it just breaks down.
Agreed it's a flight sim thing. Played them and up is "nose down" even if it's a huiman nose.
What always freaks me is that people who invert the controls for the Y axis, and get all sniffy about how wrong it is not to do so, fail to invert them for the X axis - thus playing a game with two separate paradigms.
The idea that moving the stick left looks left, but moving it up looks down is, simply WRONG. If they inverted both, I'd have more tolerance of them.
When I first got into PC gaming with Quake 2, I always use to invert the Y and couldn't live without it, however now it just seems wrong! Can't remember when I made the switch back but it's default all the way now.
What about driving games, do you drive from behind the car, the wheel or with you chin on the road? Again when I first started playing racing games I used to view from behind the car so I could see it, until a friend convinced me to try the view from the front of the car and I've never looked back.
When I first got into PC gaming with Quake 2, I always use to invert the Y and couldn't live without it, however now it just seems wrong! Can't remember when I made the switch back but it's default all the way now.
Is it a PC gaming thing then? I've never touched a game on PC, the thought revolts me. And I only started playing games on PSOne... I always thought the 'inverted' thing was for bug testing or some s**t klike that.
I've been known to invert X when playing 3rd person...I'm not saying thats always how I play, but it has been know to happen.
I can only presume I started inverting Y (on console games) with Halo, as it also introduced the "new default" console FPS control scheme, and I don't think I inverted the early Medal of Honor games, though it is possible I did. Inverting has always made sense to me, though it caused its share of problems among my friends, especially during the original Xbox's run (we did a lot of LAN System Link), out of about 8 regular players perhaps 3 including myself inverted, and jumping on a console with the "wrong" setup could be confusing (back then I didn't always catch on what was so wrong right away, and I could adapt to non-invert without realizing it, which made me really confused when I went back to my own setup) and there was always someone ready to bitch about it.
this is one of the things that all ways hack me of you have a mate come round play some thing change the controls then they live it that way so when you come to F&^King its wrong
It really depends on whether you view the stick as controlling the pointer of the gun. I think of it as being the gun so I use inverted controls, it feels far more immersive to me. When I get stuck with non-inverted controls I have to consciously imagine moving the pointer to be able to play at all..
@DoctorDee: Maybe its because moving vertically we think of it as pointing a gun, but turning horizontally we think of it as physically turning the character. If you think of it as a pointer there's no differentiation between the two.
Pressing up to go up with a stick just feels totally wrong. I know it's not quite the same, but if you were flying an airplane you wouldn't push forward to climb. I can't re-programme my mind now so inverted is the way forward to me.
That's if you think of it being "up" or "down" on the stick tho isn't it?
With flight controls "forward" or "push" and that makes it completely natural to push to go down and "back" or "pull" to go up.
Just think how you'd control the game if it was a motion control game. Would you tilt forward to do down or would you tilt back? so what's the big deal about doing the same with the stick?
it all depends on whether you feel you're controlling the camera - in which case back is up - or whether your control the spot the camera is looking it at - which case back is down.
how do you find it when switching between flight games and shooters? doesn't it confuse you?
I fail to understand why we would be considered a noob for inverting our game controllers... Many of us who do so, started out on flight simulators for the PC. Probably the ones that your daddy played when you were in diapers.
So, please refer to us as "Old School" instead of bashing us for your inadequacies.
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The idea that moving the stick left looks left, but moving it up looks down is, simply WRONG. If they inverted both, I'd have more tolerance of them.